Diablo2 Maphack Download

03.12.2020by
Diablo2 Maphack Download 9,0/10 303 votes

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INSTRUCTIONS:
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USE HACKS AT YOUR OWN RISK
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This bot has many fixes from old versions - thx to the Coreen guys to updated it - Programmed by Kim Chanwoo

Some mods can check it and confirm that's ok to use

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Tools : Diablo II cdkey changer - guide - ( make cdkey.mpq files )

http://www.edgeofnowhere.cc/viewtopic.php?t=425418
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***************How to config D2NT 3.0 in 7 Steps***************
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Step 1
Download D2NT 3.0 : D2NT 3.0
Original Post : www.elitepvpers.de
AAA.) Add essence pickit files to D2NT 3.0
Go to :
Quote:
..D2NTscriptsNTBotitem_configs..normal.NIP
and put the fallowing pickit for essences :
Code:
/ / ########################## ##### Essences######
[Numele] TwistedEssenceOfSuffering
[Numele] ChargedEssenceOfHatred
[Numele] BurningEssenceOfTerror
[Numele] FesteringEssenceOfDestruction

Save file
Go to :
Quote:
...D2NTscriptslibscommonNTItemAlias.NTL

Find this line :
Code:
_NTIPAliasClassID ['Std'] = 653; _NTIPAliasClassID ['standardofheroes'] = 653;

Then add these lines after that :
Code:

_NTIPAliasClassID ['te1'] = 654; _NTIPAliasClassID ['twistedessenceofsuffering'] = 654;
_NTIPAliasClassID ['te2'] = 655; _NTIPAliasClassID ['chargedessenceofhatred'] = 655;
_NTIPAliasClassID ['te3'] = 656; _NTIPAliasClassID ['burningessenceofterror'] = 656;
_NTIPAliasClassID ['te4'] = 657; _NTIPAliasClassID ['festeringessenceofdestruction'] = 657;

Save file
Done
Step 2
Extract & Copy D2NT files to any folder (DO NOT COPY to Diablo II folder or Diablo II's sub-folder)
Step 3
Run D2NT Manager.exe -
( IF YOU USE VISTA OR WINDOWS 7 - DO THIS ) :
Code:
Right click on D2NT Manager.exe --> properties --> compatibility--> Select run this program in compatibility mode for windows xp service pack 2 + run this program as an administartor --> apply --> ok

Step 4
Press ' Add ' like in picture :
Then steup your profile like in picture :
Then Selct profile & Save it like in picture :
Step 5
Go to : ...D2NTscriptsNTBot.ntj - to config bot starter - this is my config starter - red color are my changes values -
This must be 10000 or 15000 - to lobby few seconds in channel - NOT 3 min (180000 ) like default is
Quote:

var gameMinLength = 15000; // time in milliseconds, minimum game length, 180 seconds default (1 game/3 minutes)

Quote:

var unableToConnectRetry = 5; // time in minutes to retry connecting on connection fail (real value is +/- 1 min)
var realmDownRetry = 20; // time in minutes to retry connecting on a realm down (default is 300 minutes)
var disconnectedRetry = 5; // time in minutes to retry on a disconnection (usually ip ban related)
var cdkeyInUseRetry = 5; // time in minutes to retry on a cdkey in use error message (set to 0 to stop)
var connectingToBnetTimeout = 20000; // time in milliseconds to wait for a login to time out and click cancel and retry
var characterScreenTimeout = 10000; // time in milliseconds to wait for character screen to appear
var pleaseWaitTimeout = 10000; // time in milliseconds to wait for a please wait popup
var createGameThreshold = 10000; // time in milliseconds to wait between making games
var createGameThresholdRandom = 1000; // time in milliseconds to randomly add +/- to the game create time
var createGameTimeout = 15000; // time in milliseconds to register a failed to create game
var waitInLineTimeout = 60000; // time in milliseconds to wait in lines for a create game (60 second default)
var characterSelectDelay = 1000; // time in milliseconds to wait before selecting a character on the char screen
var loginDelay = 1000; // time in milliseconds to wait before submitting login information
var clickDelay = 500; // wait X milliseconds before next action after a click event
var textDelay = 500; // wait X milliseconds before next action after inserting text into a textbox
var clickDelayRandom = 500; // random amount of time to add to a click
var textDelayRandom = 500; // random amount of time to add to a text set
var gameDoesNotExistDelayMin = 600000; // how long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes
var gameDoesNotExistDelayMax = 900000; // how long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes
var gameDoesNotExistTimeout = 30000; // how long to wait for the dialog to disappear (default 30 seconds, don't change this)
var joinChatAfterGame = false; // join chat after leaving a game
var joinRandomChannel = false; // if this is true, will join a random channel, otherwise it will use the channel below.
var joinChannelInChat = 'channel name here'; // leave blank to not join a private channel
var waitBeforeEnterChatMin = 1000; // min how long to wait before entering chat
var waitBeforeEnterChatMax = 2000; // max how long to wait before entering chat
var waitInChatBeforeActionsMin = 2000; // min how long to wait before joining channel
var waitInChatBeforeActionsMax = 3000; // max how long to wait before joining channel

Step 6
Go to : .....D2NTscriptsNTBotchar_configs - chose your character to config - Baba / Pala / Sorca
Quote:
Rename it like these (Depend what character you chose to play with ) :
NTConfig_Paladin_YourCharacterName
or
NTConfig_Sorceress_YourCharacterName
or
NTConfig_Barbarian_YourCharacterName
NOTE : Do not use your account name to rename NTconfig files, rename with character name
- If your character name is :Gogu - your character config should look like this : NTConfig_Paladin_Gogu
- If your character name is :Go_gu - your character config should look like this : NTConfig_Paladin_Go_gu
Rong names on NTConfig_Barbarian_YourCharacterName / NTConfig_Sorceress_YourCharacterName / NTConfig_Paladin_YourCharacterName - may cause this error : ... NT_LoadConfig is not defined

Quote:
You may also need to know that : ' true ' & ' false ' are case sensitive means :
GOOD : ' true ' , ' false '
RONG : ' True ' , ' False ' , ' TRUE ' , ' FALSE '
don't forget to put ' ; ' at the end of the line
GOOD : ' true; ' , ' false; '
RONG : ' true ' , ' false '

I show my pala config :
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{

Here you chose what boss to run
1.Remove the '//' to run the Boss
2.Add the '//' to skip the Boss
Code:
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push('NTPindleskin.ntj'); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push('NTNihlathak.ntj'); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push('NTEldritch.ntj'); NTConfig_ShenkExtension = false;
//NTConfig_Script.push('NTThreshSocket.ntj');
//NTConfig_Script.push('NTFrozenRiver.ntj'); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push('NTGlacialTrail.ntj'); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push('NTIcyCellar.ntj'); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push('NTBaal.ntj'); NTConfig_KillBaal = true;
NTConfig_Script.push('NTDiablo.ntj');
//NTConfig_Script.push('NTHephasto.ntj');
//NTConfig_Script.push('NTIzual.ntj');
//NTConfig_Script.push('NTMephisto.ntj');
//NTConfig_Script.push('NTTravincal.ntj');
//NTConfig_Script.push('NTKurastTravel.ntj');
//NTConfig_Script.push('NTAct3Sewers.ntj'); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push('NTSummoner.ntj'); NTConfig_KillFireEye = true;
//NTConfig_Script.push('NTDuriel.ntj');
//NTConfig_Script.push('NTAncientTunnels.ntj');
//NTConfig_Script.push('NTColdworm.ntj');
//NTConfig_Script.push('NTRadament.ntj');
//NTConfig_Script.push('NTAndariel.ntj');
//NTConfig_Script.push('NTCountess.ntj');
//NTConfig_Script.push('NTTreehead.ntj');
//NTConfig_Script.push('NTPit.ntj'); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push('NTMausoleum.ntj'); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push('NTHole.ntj'); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push('NTTristram.ntj'); NTConfig_KillRakanishu = true;

Delays
Code:
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 100; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 100; // Delay time in milliseconds to wait before starting picking items


Chicken, Merc & Others Parametrs Configuration :

Code:
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.


Inventory configuration :

Code:
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 6; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash


Belt Configuration :

Code:
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : 'hp' = health 'mp' = mana 'rv' = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put 'rv' in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = 'hp';
NTConfig_BeltColType[1] = 'mp';
NTConfig_BeltColType[2] = 'mp';
NTConfig_BeltColType[3] = 'rv';


Pickit config normal / advance / extreme ( Select one group only ): :

1.Remove the '//' to use pickit line
2.Add the '//' to skip the pickit line
Code:
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push('normal/normal.nip');
//NTConfig_NIPFilePath.push('normal/magic_rare.nip');
//NTConfig_NIPFilePath.push('normal/set.nip');
//NTConfig_NIPFilePath.push('normal/unique.nip');
//NTConfig_NIPFilePath.push('normal/craft.nip');
//NTConfig_NIPFilePath.push('advance/normal.nip');
//NTConfig_NIPFilePath.push('advance/magic_rare.nip');
//NTConfig_NIPFilePath.push('advance/set.nip');
//NTConfig_NIPFilePath.push('advance/unique.nip');
//NTConfig_NIPFilePath.push('advance/craft.nip');
NTConfig_NIPFilePath.push('extreme/normal.nip');
NTConfig_NIPFilePath.push('extreme/magic_rare.nip');
//NTConfig_NIPFilePath.push('extreme/set.nip');
NTConfig_NIPFilePath.push('extreme/unique.nip');
//NTConfig_NIPFilePath.push('extreme/craft.nip');
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here


Cubing configuration: :

1.Remove the '//' to chose that cubing line
2.Add the '//' to skip that cubing line
Code:
NTConfig_Cubing = true;
Diablo2- Cubing is ON
Code:
NTConfig_Cubing = false;
- Cubing is OFF
Code:
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite


Gamble configuration: :

1.Remove the '//' to gamble that line
2.Add the '//' to skip that gambling line
Code:
NTConfig_Gamble = true;
- Gamble is ON
Code:
NTConfig_Gamble = false;
- Gamble is OFF

Diablo 2 Map Hacks

Code:
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets

Diablo 2 Maphack Download



Bot Mode configuration: :

Code:
NTConfig_PublicMode = true;
- PublicMode is ON
Code:
NTConfig_PublicMode = false;
- PublicMode is OFF
Code:
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying 'Diablo Walks the Earth' msg.
NTConfig_OpenChest = false; // Set to true to open chest
me.quitonhostile = false;


Diablo 2 Characters skills ID's ( D2NT 3.0 for the moment work with Barbarian / Soraca / Paladin ) :

Sorceress:
Code:

36 Fire Bolt
37 Warmth
38 Charged Bolt
39 Ice Bolt
40 Frozen Armor
41 Inferno
42 Static Field
43 Telekinesis
44 Frost Nova
45 Ice Blast
46 Blaze
47 Fire Ball
48 Nova
49 Lightning
50 Shiver Armor
51 Fire Wall
52 Enchant
53 Chain Lightning
54 Teleport
55 Glacial Spike
56 Meteor
57 Thunder Storm
58 Energy Shield
59 Blizzard
60 Chilling Armor
61 Fire Mastery
62 Hydra
63 Lightning Mastery
64 Frozen Orb
65 Cold Mastery

Paladin:
Code:

96 Sacrifice
97 Smite
98 Might
99 Prayer
100 Resist Fire
101 Holy Bolt
102 Holy Fire
103 Thorns
104 Defiance
105 Resist Cold
106 Zeal
107 Charge
108 Blessed Aim
109 Cleansing
110 Resist Lightning
111 Vengeance
112 Blessed Hammer
113 Concentration
114 Holy Freeze
115 Vigor
116 Conversion
117 Holy Shield
118 Holy Shock
119 Sanctuary
120 Meditation
121 Fist of the Heavens
122 Fanaticism
123 Conviction
124 Redemption
125 Salvation

Barabarian:
Code:

126 Bash
127 Sword Mastery
128 Axe Mastery
129 Mace Mastery
130 Howl
131 Find Potion
132 Leap
133 Double Swing
134 Pole Arm Mastery
135 Throwing Mastery
136 Spear Mastery
137 Taunt
138 Shout
139 Stun
140 Double Throw
141 Increased Stamina
142 Find Item
143 Leap Attack
144 Concentrate
145 Iron Skin
146 Battle Cry
147 Frenzy
148 Increased Speed
149 Battle Orders
150 Grim Ward
151 Whirlwind
152 Berserk
153 Natural Resistance
154 War Cry
155 Battle Command


Hammerdin Attack config:

Code:
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04 0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01 0x04 0x10 0x40;
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
}

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Bot will auto precast these skills :
Energy Shield + Thunder Storm + Frozen Armor
( nn to add these skills ID to configs )
i recommand to have these skills for your safety

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Blizz Soso (Blizz / Frozen Orb + Lightning ) Attack config:

I tested on :Contess + Andy + Summoner + Mephisto + Nila + Dia + Baal
Code:

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 59; // Blizzard
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 64; // Frozen Orb - you can use another skill if you whant
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 49; // Lightning - IF YOU USE INFINITY PUT 0
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04 0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01 0x04 0x10 0x40;
NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}


Fire Soso ( Fire Ball + Lightning ) Attack config :

I tested on :Contess + Andy + Summoner + Mephisto + Nila + Dia + Baal

Diablo 2 Maphack 1.14b Download

Code:
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 47; // Fire Ball
NTConfig_AttackSkill[2] = 0; //
NTConfig_AttackSkill[3] = 47; // Fire Ball - you can use another skill if you whant
NTConfig_AttackSkill[4] = 0; //
NTConfig_AttackSkill[5] = 49; // Lightning - IF YOU USE INFINITY PUT 0
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04 0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01 0x04 0x10 0x40;
NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}


Light Soso ( Lightning / Chain Lightning + Blizzard ) Attack config :

I tested on :Contess + Andy + Summoner + Mephisto + Nila + Dia + Baal
Code:
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 49; // Lightning
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 53; // Chain Lightning - you can use another skill if you whant
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 59; // Blizzard - IF YOU USE INFINITY PUT 0
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04 0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01 0x04 0x10 0x40;
NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
Download

WW Baba ( ww + Berserker ) Attack config :

I tested on :Contess + Andy + Summoner + Mephisto + Nila + Dia + Baal
Code:
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 151; // WW
NTConfig_AttackSkill[2] = 0; // Reserved
NTConfig_AttackSkill[3] = 151; // WW
NTConfig_AttackSkill[4] = 0; // Reserved
NTConfig_AttackSkill[5] = 152; // Berserker
NTConfig_AttackSkill[6] = 0; // Reserved
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x10;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01 0x04 0x10 0x40;
}

Step 7
Chose your Bot profile & Press ' Run ' like in picture :
Good luck on mf'ing
Regards, Web835
Pikit Section
Unique
Code:
To add those pickit lines to your pikit just do this: go to unique.NIP ---> delete all --> copy these lines --> paste on unique.NIP --> save

Code:
Put ' // ' in front of each line to - not pick up that line
Remove ' // ' in front of each line to - pick up that line

Diablo 2 Expansion Maphack Download


Diablo 2 Maphack 1.14 Download

Code:

//
//1. Unique - [G01]
//
//
//Glove
//
[Name] Heavygloves && [Quality] Unique && [Flag] != ethereal
[Name] ChainGloves && [Quality] Unique && [Flag] != ethereal
[Name] LightGauntlets && [Quality] Unique && [Flag] != ethereal
[Name] OgreGauntlets && [Quality] Unique
[Name] VampireboneGloves && [Quality] Unique
//
//Belts
//
[Name] HeavyBelt && [Quality] unique && [Flag] != ethereal
[Name] WarBelt && [Quality] Unique
[Name] SpiderwebSash && [Quality] Unique && [Flag] != ethereal
[Name] MithrilCoil && [Quality] Unique
[Name] DemonhideSash && [Quality] Unique && [Flag] != ethereal
[Name] SharkskinBelt && [Quality] Unique
[Name] BattleBelt && [Quality] Unique
[Name] Vampirefang Belt && [Quality] Unique && [Flag] != ethereal
//
//Boots
//
[Name] LightPlatedBoots && [Quality] Unique && [Flag] != ethereal
[Name] WarBoots && [Quality] Unique
[Name] WarBoots && [Quality] Unique
[Name] ScarabshellBoots && [Quality] Unique
[Name] BoneweaveBoots && [Quality] Unique && [Flag] != ethereal
[Name] MyrmidonGreaves && [Quality] Unique
[Name] SharkskinBoots && [Quality] Unique && [Flag] != ethereal
[Name] DemonhideBoots && [Quality] Unique && [Flag] != ethereal
//
//Helms
//
[Name] Sallet && [Quality] Unique
[Name] Casque && [Quality] Unique
[Name] DeathMask && [Quality] Unique
[Name] Winged Helm && [Quality] Unique
[Name] Armet && [Quality] Unique
[Name] GrandCrown && [Quality] Unique
[Name] Shako && [Quality] Unique
[Name] GrimHelm && [Quality] Unique
[Name] SpiredHelm && [Quality] Unique
[Name] Demonhead && [Quality] Unique
[Name] BoneVisage && [Quality] Unique
[Name] Tiara && [Quality] Unique
[Name] Diadem && [Quality] Unique
[Name] Corona && [Quality] Unique
[Name] SlayerGuard && [Quality] Unique
[Name] TotemicMask && [Quality] Unique
[Name] BloodSpirit && [Quality] Unique
[Name] SkySpirit && [Quality] Unique
[Name] EarthSpirit && [Quality] Unique
//
//Armors
//
[Name] DuskShroud && [Quality] Unique
[Name] BalrogSkin && [Quality] Unique
[Name] WireFleece && [Quality] Unique
[Name] KrakenShell && [Quality] Unique
[Name] ShadowPlate && [Quality] Unique
[Name] SacredArmor && [Quality] Unique
[Name] MeshArmor && [Quality] Unique
[Name] RussetArmor && [Quality] Unique
[Name] TemplarCoat && [Quality] Unique
[Name] Cuirass && [Quality] Unique
[Name] SerpentskinArmor && [Quality] Unique
[Name] SharktoothArmor && [Quality] Unique
//
//Shields
//
[Name] Monarch && [Quality] Unique
[Name] Luna && [Quality] Unique
[Name] GrimShield && [Quality] Unique
[Name] HierophantTrophy && [Quality] Unique
[Name] BloodlordSkull && [Quality] Unique
[Name] SuccubusSkull && [Quality] Unique
[Name] GildedShield && [Quality] Unique
[Name] ZakarumShield && [Quality] unique
[Name] SacredRondache && [Quality] Unique
//
//Weapons
//
[Name] BoneKnife && [Quality] unique
[Name] Tulwar && [Quality] Unique
[Name] ColossusBlade && [Quality] Unique
[Name] PhaseBlade && [Quality] Unique
[Name] Ataghan && [Quality] unique
[Name] BattleSword && [Quality] unique
[Name] BalrogBlade && [Quality] unique
[Name] BerserkerAxe && [Quality] Unique
[Name] EttinAxe && [Quality] Unique
[Name] Crusader Bow && [Quality] Unique
[Name] GothicBow && [Quality] Unique
[Name] HydraBow && [Quality] Unique
[Name] WardBow && [Quality] Unique
[Name] RazorBow && [Quality] Unique
[Name] ShortSiegeBow && [Quality] Unique
[Name] Scourge && [Quality] Unique
[Name] LegendaryMallet && [Quality] Unique
[Name] ThunderMaul && [Quality] Unique
[Name] TyrantClub && [Quality] Unique
[Name] Caduceus && [Quality] Unique
[Name] MightyScepter && [Quality] Unique
[Name] Ogreaxe && [Quality] Unique
[Name] Thresher && [Quality] Unique
[Name] CrypticAxe && [Quality] Unique
[Name] Fuscina && [Quality] Unique
[Name] Yari && [Quality] Unique
[Name] HyperionSpear && [Quality] Unique
[Name] LichWand && [Quality] Unique
[Name] Unearthed Wand && [Quality] Unique
[Name] WingedAxe && [Quality] Unique
[Name] WingedKnife && [Quality] Unique
[Name] WingedHarpoon && [Quality] Unique
[Name] ElderStaff && [Quality] Unique
[Name] ArchonStaff && [Quality] Unique
[Name] CeremonialJavelin && [Quality] Unique
[Name] MatriarchalJavelin && [Quality] Unique
[Name] GreaterTalons && [Quality] Unique
[Name] WristSword && [Quality] Unique
[Name] FeralClaws && [Quality] Unique
[Name] SwirlingCrystal && [Quality] Unique
[Name] EldritchOrb && [Quality] Unique
[Name] DimensionalShard && [Quality] Unique
//
//Rings
//
[Type] ring && [Quality] Unique
//
//Amulets
//
[Type] amulet && [Quality] Unique
//
//Jools
//
[Type] jewel && [Quality] Unique
//
//Charms
//
[Name] SmallCharm && [Quality] unique
[Name] LargeCharm && [Quality] unique
[Name] GrandCharm && [Quality] Unique
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